web design tips
 

web design tipsThe Web is Not Paper.

The web is a relatively new medium - in fact, it's often referred to as just that, 'new media' - and practical graphic design on the web is still less than ten years old, by all accounts. This fact means that plenty of so-called web designers are really just print graphic designers trying to transfer their old ways onto a compuuter screen. What you have to remember though, is that the web is not paper.

Paper Doesn't Scroll.

If you design a site as if it had to fit entirely onto one sheet of A4, you're doing your visitors a disservice. Text on the web has a potential infinite amount of space. Why make me press a button to go to your next page? Are you stupid? Are you just trying to increase your pageviews and ad views, or what? Stick to the rule of
one page for one article, and you'll do much better.

Paper Has No Bandwidth Issues.

You can cover a sheet of paper in all the pretty pictures and backgrounds you like, and it still doesn't take any longer to pick it up and read it. That's just not true on the web. I'm sure you abandoned dial-up years ago, no doubt, but there are still plenty of people out there using the web at those kinds of speeds. It's downright rude to make them sit and wait while your design loads, when all they wanted to do was read some text.

Columns Work on Paper.

One of the biggest issues with print designers find it difficult to get over is the web's lack of columns. You really, really can't do columns on the web. You just can't. It doesn't work. You have to spend hours writing a set of custom scripts, only to break functions like text selection and browser resizing that your visitors would rather have seen work properly - not to mention that reading left-to-right on a computer screen is unexpected and altogether quite unpleasant. Get over yourself, and leave your columns on the paper, where they belong.

Paper Isn't Linked.

One of the easiest ways to spot a site designed by a print guy is by looking for the links. If there aren't any, the chances are the designer used to do paper layouts. Even more so if they've added notes like 'go to our downloads page to see...' - you can link to it, you know! Don't be afraid to link far more than you'd think is sensible. Linking is what the web is all about.

Paper Will Only Be Seen One Way.

Web pages, on the other hand, will be seen in a variety of web browsers, at all sorts of sizes, in lots of different fonts... the list goes on. It's daft to think that you can control the way your website looks to every visitor: what you're doing is offering a set of guidelines, for their software to interpret however it wants. If they choose to make all their fonts massive because they have trouble seeing, who are you to set your page to override that? Yet many designers do.

Never forget that your role isn't to make sure that everyone sees the design exactly as you intended - what you're trying to do, really, is let as many people as possible see the site, and make it look as close to the intended design as possible, if it doesn't interfere with their wishes. That's the difference between a user-hostile website and a user-friendly one. If you're not a print designer, you're probably nodding your head - and if you are then, well, I suggest you take some time to think it over.
The End of Paper?

Paper and the web aren't adversaries by any means: the web is highly unlikely to destroy paper layouts as we know them, no matter how many 'technologists' might predict it. The important thing, though, is that paper and the web are different, and you need to realise that their differences are something to be celebrated, not worked around. The best layout for the same content will be very different on the web to the way it is on paper - but, in the end, why is that bad?

The Importance of Validation

Printing and Sending the Two Things Users Want to Do

Why You Should Stick to Design Conventions

Using Quizzes and Games to Get Traffic

Python and Ruby the Newer Alternatives

 

Web Design
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5 Ways to Avoid the 1998 Look.
6 Reasons Why You Need a Website.
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A Question of Scroll Bars.
Ads Under the Radar: Linking to Affiliates.
AJAX: Should You Believe the Hype?
All About Design: Principles and Elements.
An Introduction to Paint Shop Pro.
An Issue of Width: the Resolution Problem.
Avoiding the Nuts and Bolts: Content Management Software.
Beware the Stock Photographer: Picking Your Pictures.
Building a Budget Website.
Building Online Communities.
Clean Page Structure: Headings and Lists.
ColdFusion: Quicker Scripting, at a Price.
Column Designs with CSS.
Content is King.
CSS and the End of Tables.
Cut to the Chase: How to Make Your Website Load Faster.
Designing for Sales.
Designing for Search Engines.
Dreamweaver: The Professional Touch.
Encryption and Security with SSL.
Finding a Good HTML Editor.
Focus on the User: Task-Oriented Websites.
Fonts are More Important Than You Think.
Free Graphics Alternatives.
FrontPage: Easy Pages.
Hints All the Way.
Hiring Professionals: 5 Things to Look For.
How Databases Work.
How the Web Works.
How to Get Your Website Talked About on Blogs.
How to Install and Configure a Forum.
How to Make Visitors Add You to Their Favorites.
How to Run Ads Without Driving Visitors Crazy.
How to Set Up Your Hosting in 5 Minutes Flat.
IIS and ASP: Microsoft's Server.
Image Formats: GIF, JPEG, PNG and More.
It's a World Wide Web: Going International.
JSP: Java on Your Server.
LAMP: The Most Popular Server System Ever.
Making Friends and Influencing People: the Importance of Links.
Making Searches Simple.
Offering Free Downloads on Your Website.
Opening a Web Shop with E-Commerce Software.
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Perl: Cryptic Power.
Photoshop: a Graphic Designer's Dream.
Picking a Colour Scheme.
Printing and Sending: the Two Things Users Want to Do.
Putting Multimedia to Good Use.
Python and Ruby: the Newer Alternatives.
Registering a Domain Name.
Registering Your Users by Stealth.
RSS: Really Simple Syndication.
Setting Up a Mailing List.
Setting up a Test Server on Your Own Computer.
Some Places to Go For More Information.
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Taking Your Website Mobile.
Text Ads: Unobtrusive Advertising.
The 5 Principles of Effective Navigation.
The Art of the Logo.
The Basics of Web Forms.
The Basics of Web Servers.
The Case Against Flash.
The Confusing World of Web Hosting: Making Your Decision.
The Evils of PDFs.
The Importance of Validation.
The Many Flavours of HTML.
The Smaller, the Better: Avoiding Graphical Overload.
The Top 10 Biggest Web Design Mistakes.
The Web Designer's Toolbox.
The Web is Not Paper.
There's More than One Web Browser.
Time for User Testing.
Titles and Headlines: It's Not a Newspaper.
Tracking Your Visitors.
Understanding Web Jargon.
Uploading Your Website with FTP.
Using Flash Sensibly.
Using Quizzes and Games to Get Traffic.
VBScript: Javascript Made Easy.
Websites and Weblogs: What's the Difference?
What Do You Want Your Website to Do?
What You See Isn't Always What You Get.
Which Database is Right for You?
Why Doing It Yourself is Best.
Why Java Will Drive Your Visitors Away.
Why Word is Bad for the Web.
Why You Should Put Your Content in a Weblog Format.
Why You Should Stick to Design Conventions.
Working With Templates.
Writing for the Web.
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